![dolphin emulator black screen when full screen dolphin emulator black screen when full screen](https://i.ytimg.com/vi/DhhejW7MJek/hq720.jpg)
I don't know for sure, but I heard something about there being a general double framerate hack for all Wii U games if you want to try Wind Waker HD for cemu. Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). While support for detecting these cases was added in 5.0-5745 it requires the CPU texture decoders. was able to push stable 30 fps in wind waker with 2x resolution on my mate 20 pro. Using ALSA audio backend, DSP LLE (included). If someone wanted to make a 60 FPS hack for a game that doesn't have a dynamic framerate, like The Wind Waker, they would have to recode the entire game with that new FPS in mind. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island.
#Dolphin emulator black screen when full screen mod#
You can also use this mod with the 60FPS hack on Wii and Wii U through Nintendon't to get Mario Sunshine running as it was originally planned before it got downgraded to 30FPS.
![dolphin emulator black screen when full screen dolphin emulator black screen when full screen](https://consideringapple.com/wp-content/uploads/2021/10/Dolphin-Emulator-For-iOS-15.jpg)
Sign up to access this! The Wind Waker runs amazingly better than on the GameCube. When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle). Have to use HLE for sound not to be choppy, but sounds great. For example, the post-game fight against One Sin in. Platform: GameCube 69 Codes Found (M) Z50W-FZRF-T1B95 M5RG-R3UK-4C251. EFB Copies Texture and Disable External Frame Buffer. The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. However, There is a fatal bug in the Wind Temple. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9.